information about the comic and how it was created
the latest episodes
information on the artist and writer of "start wreck"
a list of character biographies
a list of all episodes with a brief discription of each
captain's disclaimer


About Start Wreck - the web comic


"Start Wreck" began its life on a sketch pad in the year 2000. Whilst on holiday in Portugal, I had a craving for some cartooning and decided to draw a brief comic based on the original Star Trek series characters. I had absolutely no visual references and drew the entire thing from memory, inventing funny spoof names for the characters and a ridiculously silly plot. That original comic was put onto my website where it gained sufficient interest for me to consider creating a proper web comic of my own, inspired by the efforts of others. In 2004, the first episode of Start Wreck was published online, and it has been ongoing ever since.


How a Start Wreck episode gets made:

I write and draw Start Wreck myself; here are the first steps detailing how a typical episode gets made. More will be added in due time.

Step 1 - writing the episode:

- I start by outlining an overall story, and then writing individual episodes within that story. I do this using a simple text editor. The overall story is kept vague enough to be able to fit a large amount of possible scenarios into, but specific enough to not feel like it's going nowhere.

- Each episode is written as a frame by frame description. I descibe the scene's background, characters and actions that are taking place, and then I write the dialogue, indicating who is saying what.

- I keep several text files for the introduction, each storyline, the characters and any ideas for jokes and possible plots.

- The stories are written long in advance of actually drawing them, but sometimes I make last minute alterations if I can think of an easier way to do something, or a way to make a joke funnier... or even just to squeeze in an extra comic relevant to the time.

Step 2 - from words to pictures:

- In order to get what I've written turned into pictures on the screen, I use the following pieces of hardware and software:

1. A Wacom Graphire drawing tablet and pen, with USB connection.

2. A copy of Adobe Photoshop 5.5.

The pen allows me to draw directly into the computer, following my movements and generating lines on the screen. It's accurate and flexible, and it wasn't long before I was almost as comfortable using it as I was a real pencil.

Photoshop is a program I have become very familar with over the years. Since it uses layers and has a variety of built in effects, it seemed the ideal program to use to create my comic. It's not the latest version of the program, but then I'm not made of money.

Step 3 - laying the foundations:

- Before the final artwork is drawn, I first draw out the guidelines.

- Each frame is created at 300 pixels by 400 pixels, and I usually draw at that size, zoomed into about 500%. For the purposes of the guides, however, I zoom out to either 100% or 200% so I can see the whole frame and where everything needs to go.

- The guidelines are drawn on a layer named "guide_something" (where "something" will be the name of the thing depicted in the layer). Each element of the frame is drawn on a separate layer, and the order of the layers represents how far forward/back they are from the front of the scene; so characters would all be drawn seperately and placed at the top (front), props and closer background elements would be in the middle, and backgrounds and scenery would be at the bottom of the list (most distant).

- The guides are very rough and not particularly detailed. They are most useful for deciding on things like size, shape and composition. For drawing characters, I simply draw stick figures, whereas backgrounds are usually series of straight lines. Once drawn, all guide layers are reduced to 25% opacity.

- I usually sketch out the backgrounds first so I can then draw the characters to the correct size; however if I decide to draw the characters first, I can later resize them to the correct scale using the Free Transform tool. Because these are only the guidelines, it doesn't matter if the pixel data is distorted in this process.

Step 4- applying the second coat:

- Once the guidelines are drawn, I zoom in close and apply the final lines. Backgrounds remain fairly easy to draw as they consist of either simple patterns or straight lines (I use the Line tool for most of these, especially interior scenes).

- The final lines are drawn on a layer named the same as the guide layer, so that I don't get them confused.

- Because the guides are faded, I can see which bits are new final lines and which bits are the old rough draft lines.

- 400% zoom or less is perfectly fine for background detail. It's only the character detail that requires a closer view.




Start Wreck is hosted on ComicGenesis, a free webhosting and site automation service for webcomics.